FLINTSTRIKE IT RICH.
Prospector's manual

How FLINT works

Everything in the game, in one place, for phase 1: the island chain, panning and drilling, sparks, equipment, the mud buggy, the museum, and fair play. Last updated 17 September 2026.

Where this stands: FLINT is in development. This page describes phase 1 as it is designed to work: a pure game, no tokens, no wallets, nothing to buy with real money. If something here does not match what you see live, that is exactly the kind of thing worth telling us.

Contents
  1. The island chain
  2. Controls
  3. The glint and the strike
  4. Sparks and equipment tiers
  5. Minerals and the museum
  6. The mud buggy
  7. Journal, requests and the community goal
  8. Gear versus outfits
  9. Accounts and recovery
  10. Fairness and limits
  11. Tournaments
  12. Leaderboards
  13. What is not in the game

1. The island chain

FLINT is one shared, low-poly volcanic world, and one shared community. There is a single economy behind everything: one account, one purse of sparks, one journal, one museum, one set of leaderboards.

There are eight islands, arranged in a single chain from old to young: Mosswake (gentle, where every prospector starts), Fernshadow, Driftash Flats, Basalt Row, Cinderfield, Obsidian Reach, Emberhollow, and Pyrecrown, an active crater at the far end of the chain. Age and difficulty rise together: the islands get younger, rawer and more rewarding the further out you travel.

2. Controls

InputWhat it does
WASD / arrowsWalk
Left clickWalk here
Right or middle dragRotate the camera (scroll wheel zooms)
FStart panning or drilling at a shimmering spot
SpaceStrike during the glint's window; a small jump on foot when you are not digging
M JShop and journal panels
LThe standings (leaderboards)
EnterChain radio
V RPlanet view and camera reset
EscClose any panel

On phones: a touch stick, tap to walk, one finger drag to look, pinch to zoom. The whole strike console is the tap target during a glint. A short intro tour covers all of this on your first visit, and you can replay it any time from the help panel.

3. The glint and the strike

Prospecting is an active moment, not a countdown. The rhythm is: dig, wait, react.

This is deliberately server-fair: the glint moment is committed on the server the instant you start, hidden from every client until it happens, and never adjusted mid-dig. Nothing about a live strike window is ever tuned while it is open.

4. Sparks and equipment tiers

Sparks are FLINT's soft currency: earned from finds, quick-strike bonuses, discoveries, journal activities, daily requests and the community goal. There are sixteen equipment tiers, from a humble pan up through progressively better drills. Each tier past the first is bought with lifetime finds and spent sparks, never a token, never a wallet hold of any kind. Better equipment widens which dig sites you can work and unlocks rarer minerals. The wait for the glint stays the same honest random draw at every tier.

The exact costs and unlock order for tiers 2 through 16 are still being tuned. The equipment panel in the game always shows the live requirements for your next tier, and that panel is the source of truth, not this page.

5. Minerals and the museum

A successful strike yields a mineral, and every find rolls its own carat or purity, leaning small: most finds of a kind come in near the modest end, and a handful carry a rare trophy roll that goes far past it. The common finds are basalt shard, quartz and pyrite (fool's gold). Further out the chain turns up obsidian, garnet, amethyst, opal, fire agate and geode, with the gold nugget as the rarest general find. Two minerals are site-locked to a single island: peridot and rainbow obsidian.

The museum displays your mineral collection: every kind you have found, your best carat or purity roll for each, and the trophy finds that made the day. It fills in automatically as you prospect. There is no trading and no marketplace; what you find is yours to display.

6. The mud buggy

A mud buggy carries you across the flats between islands: roll cage, fat tyres, a lamp, an ore tray. Walk to a depot, board via the ramp, choose a destination, and drive: runs are visible to other prospectors and continue if you disconnect and reconnect. Discovering a new island for the first time pays sparks once.

7. Journal, requests and the community goal

8. Gear versus outfits

One distinction matters everywhere and is labeled on every card:

TagMeaning
Upgrade, real progressionPan and drill tiers. Bought with lifetime finds plus sparks.
Cosmetic, style onlyOutfits, hats, jackets, drill finishes and buggy colours. Changes how you look, never how the game plays.
Gear addon, glint arrives soonerThe Tempered Drill, and only that. The one shelf item that changes your prospecting, so its card says so instead of claiming to be style only.

Cosmetics arrive through free level and discovery unlocks and spark purchases, standing at a shop on an island. Nothing in phase 1 is priced in anything but sparks.

9. Accounts and recovery

10. Fairness and limits

11. Tournaments

The chain periodically holds a timed prospecting tournament, announced on chain radio when it opens and when it ends. The format rotates between most finds, best single carat roll, and rarest haul. Only minerals you actually strike count; misses and cancelled digs score nothing. The top prospectors win a spark bonus, credited automatically at the end. A small card beside the minimap shows the live standings and your own rank.

12. Leaderboards

Boards live on the homepage and in the game. Press L in the game or use the trophy button in the world toolbar. Boards cover most finds, best carat or purity roll, and sparks.

What a board shows about a player: a prospector display name and a number. That is all. No account names, no identifiers of any kind.

13. What is not in the game

Phase 1 is a pure game. There are no tokens, no wallets, no cryptocurrency, and no real-money rewards of any kind. Sparks never leave the game and can never be bought with or converted to real money. Nothing on this page or in the game is financial advice, because there is nothing financial here to advise on.

There is also no trading between players and no marketplace. Cosmetics never change your odds: the equipment ladder is the whole progression, and the glint window and fairness proof are identical for every prospector. Seen something you would change? That is what this page is for.